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Game · Unity WebGLSample case study — replace with real project details

Browser RPG built in Unity WebGL

A stylised action RPG that runs in the browser and on Steam — optimised asset bundles, real-time multiplayer lobbies and controller support.

The challenge

The prototype took over a minute to load in the browser and dropped frames on laptops with integrated graphics.

What we built

  • 01

    Split content into Addressables so the first scene loads in seconds.

  • 02

    Profiled and batched draw calls; replaced heavy post-processing with baked lighting.

  • 03

    Added Photon lobbies and matchmaking for 4-player co-op.

Results

Real results (traffic, conversions, performance, downloads) will be published here once this sample is replaced with a client case study.

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