The challenge
The prototype took over a minute to load in the browser and dropped frames on laptops with integrated graphics.
What we built
- 01
Split content into Addressables so the first scene loads in seconds.
- 02
Profiled and batched draw calls; replaced heavy post-processing with baked lighting.
- 03
Added Photon lobbies and matchmaking for 4-player co-op.
Results
Real results (traffic, conversions, performance, downloads) will be published here once this sample is replaced with a client case study.