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Game · MobileSample case study — replace with real project details

Hyper-casual puzzle game for iOS & Android

A one-thumb puzzle game with 200 hand-tuned levels, rewarded ads, daily challenges and remote-config balancing.

The challenge

The publisher needed a polished soft-launch build quickly, with analytics in place to test retention.

What we built

  • 01

    Built a level editor so designers could create and tune levels without code.

  • 02

    Integrated ad mediation, IAP and analytics events from day one.

  • 03

    Shipped weekly builds through soft launch with remote-config tuning.

Results

Real results (traffic, conversions, performance, downloads) will be published here once this sample is replaced with a client case study.

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